![]() Unlike most ARPGs, there are no classes and characters are free to change their playstyle by simply equipping different skills and weapons. It’s a shame, too, because Wolcen’s abilities are a blast to use and I am enjoying carving out my own playstyle level by level. I desperately want Wolcen to have the same tactile response I love in games like Dark Souls, but it just feels too sluggish. Using potions to replenish my health often has a similar pause, which has gotten me killed once or twice. But there’s sometimes a delay between mashing the spacebar and seeing my character actually dodge. ![]() Many basic enemies and every boss has a few nasty attacks that are telegraphed in red on the ground, giving me a precious split-second to get out of the way. Well-timed dodge rolls, for example, are key part of staying alive. That might be less annoying in slower-paced action RPGs, but Wolcen’s combat is built around frenetic action. ![]() Wolcen’s combat also sometimes suffers from input lag that creates a noticeable delay in my actions.
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